Birthday Development Update - 11/21/2021


Hello Everyone! 

As mentioned above, today is November 21st 2021, otherwise known as my 20th birthday! Usually i don't really do much to celebrate outside of spending some quality time with friends. But today i thought i might as well take this moment to reflect as well as briefly talk about what i'm doing in terms of game development currently.

Abyss

Abyss doesn't have much going on right now, admittedly. I have pretty extensive plans for one last update before moving on completely, but i haven't really worked on it. I tried doing so while working on another project but i learned the hard way that working on multiple projects at once is a BAD idea.  I don't know when this final update is coming out ,or how big it will be , or how exactly it will take shape. But i'm hoping it will release next year. 

The response to Abyss at the beginning of the year was absolutely the most surreal experience I've had in my life.  I was absolutely overwhelmed by the positive response. At least for awhile this review has probably been the most impactful thing that's ever happened to me. Seeing my game transcend language barriers in the way it has is crazy to me and i still have trouble comprehending it all. Thanks to everyone for playing the game, and i hope you all stick around for whatever comes next. <3

Other Games

My main project currently has been fully realizing my vision for my game jam game, Bullet Rites.  That game's development was a total disaster, if i'm going to be brutally honest. And while i feel like the core premise is really cool the gameplay loop is deeply flawed, and i'd like to fix that as well as add a lot more to the game.  This version of the game is being built from the ground up, chances are it probably won't even use Bullet Rites as it's title (at least i'm hoping, i was very tired when i came up with it).  I'm quite proud of what i have right now, but i'm not ready to show too much just yet. 

(Some in-development footage from a month or so ago. it's a bit farther along now.)

I'm still proud of the original game, at least for what it is and the time it took to develop. But i always felt like i could do something much better with it's core premise, something much closer to home for me at least. Thank you for your patience 

Outside of this, i've experimented with a few smaller concepts, but nothing really came to fruition. I have one prototype that i'm holding onto because i think it's really interesting, but that's about it. my original concept for a "Game 2" so to speak was way too ambitious. I'd love to keep working on it but really delivering on my concept would have been a lot more taxing than i initially anticipated. I'm hoping something similar doesn't happen with what i'm working on now. 


I think that's everything, Again thanks to everyone who's joined me in this past year. I hope you'll stick around to see what else i have in store. I don't know how to describe the past year outside of surreal, unfortunately not all of it was positive. The highs have been high, the lows have been really low. in the end the best i can do is keep on making games.

Thank you all <3 

~Madison



Get abyss.

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