Abyss Release


Hey everyone!

Today is kind of big for me in particular, in that I get to show off the first game I've ever actually published for people to play: Abyss. It's not incredible or special in any major way, but for a small almost month-long project I'd say it turned out okay. 

For those of you who don't know who I am (Or need a refresher, I haven't talked to a lot of people in a while): I'm 19, I'm the lead writer on a small animated pilot called Please Stay Tuned and I've been chipping away at this whole game dev thing for over 7 years, making progress every year for sure but not enough to justify any releases. I'm one of those kids who had a bunch of really cool prototypes in Unity or Gamemaker but nothing else cause I'd hit a brick wall somewhere or something would happen and I would quickly lose interest. I've fallen into this cycle of coming up with neat ideas just to have them never fully materialize. 

After pre-production on Please Stay Tuned wrapped up, I've had the past few months to do whatever until my services are required again. I decided that within that time I wanted to finish something small at least, probably release a prototype for one of my bigger games. Yeah, that didn't work out whatsoever, and neither did my second smaller game idea (though I'm still trying to make that happen). Eventually a few days into February I started writing this and within a month this happened. 

Again it's not much, I wasn't able to do everything I wanted to (and some stuff will come in the following patch but that'll take a bit and I didn't want this taking forever) but I'm proud of it and hope all of you enjoy it. I want to start releasing games more frequently and this might just be the beginning.

Love you all <3~ 

~Madi

Get abyss.

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