Abyss : Labyrinth Update - Patch Notes


Hello Everyone! After a couple of months of silence, I'm proud to simultaneously announce and release the latest update for Abyss: the Labyrinth Update. This update is mainly focused on bringing new content and encouraging the player to loop, while also addressing some issues with the original game. So without further ado here we go! 

NEW LEVELS

After you finish the main game and its alt path, there are 2 new paths with a combined 15+ levels! Each of these paths can be discovered on alternating loops. Look out for holes in the wall...

    

Oh yeah, like the main game, both of these paths have their own little secrets that you can find on subsequent loops too! 


NEW MECHANIC

Glass Blocks - You can stand on these just fine, but falling towards them at high speeds can break them. Just make sure they don't have spikes in them before you take the plunge...

  

QUALITY OF LIFE 

Graphics Changes

Parts of the games art style have been improved, white portals have gotten a small update , while the rounded edges of levels and the spike sprites have been completely overhauled (Credit to @Apollyon_Art) 

   

Pause Menu 

The Pause Menu has gotten a major facelift. With improved text visibility, volume options , and a stat tracker. 

   

Looping 

You can now play the base game's alt path after your first loop instead of after your second. After that loop the next alt path opens, and so on. Additionally instead of having each path open after a certain number of loops, there is an established rotation order after the first loop. This should help keep the pacing of the game consistent, while also making sure nothing gets confusing. 



WINDOWS VERSION 

Abyss now has a downloadable windows version, complete with rudimentary controller support! It's not particularly fancy ,but I do hope people who wanted it enjoy it. 


Detailed Patch Notes Below 



ADDITIONS:

Levels

-Added 2 new paths with a combined 15+ new levels, both can be found by looping.

-Added new secrets that can be found via looping. 

Mechanics

-Added Glass Blocks, hitting a glass block at high speed will cause it to shatter

-Added support for multiple switches in the same room

FIXES + QOL:

-Path openings now have a rotation order after the first loop, rather than being dictated by how many times you've looped. 

(This does not affect how secrets open, those are still tied to loop count)

-The alt path from the original game is now open after the first loop, not the second.

-Overhauled and heavily optimized the interactable system

-Improved the Blight in room 17 of the main path

-Improved the look of white portals 

-Slightly improved the look of the logo on the title screen

-Updated the spike sprite to be much more readable

-Updated level geometry to accommodate for the spike update

-Adjusted difficulty in some minor ways to make the main game flow slightly better 

-Removed the ability to change the game's framerate between 30 and 60 

-The pause menu now has volume settings 

-Your stats now appear on the pause menu 

-General Audio systems have been further changed and overhauled

-Fixed an visibility issue with the pause menu

-Fixed an issue where the motion blur effect wouldn't match the players current rotation

-Fixed a hitbox alignment issue with shifting platforms 

-Fixed an issue where the music slider only changed the volume on the starting screen

-Fixed an issue where springs would cancel your momentum

-Fixed an issue where the players death animation could start on an incorrect frame.

-Fixed an issue where a player could still be affected by certain objects (such as portals) during their death animation

WINDOWS (Beta)

-Added a windows version to download

-The Windows version is in it's very early stages, despite the game itself being feature complete (It's basically a direct port of the browser version)

-Added rudimentary controller support to the windows version

Get abyss.

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